geoNodesAO for Blender [FREE]
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SpaghetMeNot
Ray-traced Ambient Occlusion Directly on Geometry
- Fully procedural, no need to bake textures
- Creates an attribute you can use in shaders or geometry nodes e.g. scatter on occluded areas
- Specify another object and/or collection to contribute to occlusion calculation
Requires Blender 4.0+
What's Included?
One .blend file contains:
- Ambient Occlusion node asset - simply include blender file in your asset library to use anywhere
- AO examples. A couple of meshes with the most basic shader set up to preview AO result
- Fibonacci sphere & hemisphere distribution node groups. Used for ray distribution in the Ambient Occlusion node
- Fibonacci distribution examples. Examples of distributing points using the Fibonacci distribution nodes
Thanks for your support!
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