geoNodesAO for Blender [FREE]

£0+
7 ratings

Ray-traced Ambient Occlusion Directly on Geometry

  • Fully procedural, no need to bake textures
  • Creates an attribute you can use in shaders or geometry nodes e.g. scatter on occluded areas
  • Specify another object and/or collection to contribute to occlusion calculation

Requires Blender 4.0+


What's Included?

One .blend file contains:

  • Ambient Occlusion node asset - simply include blender file in your asset library to use anywhere
  • AO examples. A couple of meshes with the most basic shader set up to preview AO result
  • Fibonacci sphere & hemisphere distribution node groups. Used for ray distribution in the Ambient Occlusion node
  • Fibonacci distribution examples. Examples of distributing points using the Fibonacci distribution nodes

Thanks for your support!




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geoNodesAO for Blender [FREE]

7 ratings
I want this!